DIGITAL FX
THE TANDARIS OUTBREAK

Here Come The Zombies

Here Come The Zombies
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Zombies Approach

Zombies Approach
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Shooting Zombies

Shooting Zombies
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Inquisitor Vs. Daemon Prince

Inquisitor Vs. Daemon Prince
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Big Mutt

Big Mutt
Miniature Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Big Mutt

Tank Silhouette
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Leman Russ

Leman Russ
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Sentinel Vs. The Lost

Sentinel Vs. The Lost
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Sentinel Vs. Priest

Sentinel Vs. Priest
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Sentinel Explodes

Sentinel Explodes
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Tank Duel

Tank Duel
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Tank Duel Continued

Tank Duel Continued
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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Sentinel Explodes

Tank Smoke
Miniatures Painted by Luke Yates & Laurie Goodridge
Copyright © Games Workshop Limited 2007
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RATIONALE

The Tandaris Outbreak was a series of White Dwarf Magazine articles for Games Workshop to promote the "Hobby" which utilised a lot of narrative around a plague outbreak. The scratchy photography was used to accompany the story and add atmosphere.

The concept behind the photography, like the story itself was to leave a lot to the imagination, the images are dreamy and appear to be taken randomly by unmanned (possibly damaged) security devices. The trick was to take "bad" photos, lots of quick point and shoot, sharp directional lighting and low depth of field. On their own the photos don't look very good but they make the perfect base to help achieve the final outcomes after the aging effects have been added.